The MegaCryptoPolis 3D decentralized city game guide.
DOCUMENTATIONPoints of Interest
POIs are represented with Landmark and Monument buildings that can be constructed by players on their land plots for a bonus to a certain type of buildings constructed around while in operation.
POIs affect all buildings of the same type (like Residential, Offices or Production) on the gaming map in a certain radius as defined by a POI building (from 7x7 up to 11x11 zones). Unlike Appliances those modify building's Influence Points, POI's bonuses are local and are not able to impact established production outside the field.
All the POIs are one-level buildings with no upgrades available. No Citizens are required to operate, Cars and Appliances can not be applied.
Landmarks
Allows for careful territory planning with significant boost for every building type.
Requires 2x2 adjacent land plots owned by a player to be constructed. Grants a bonus for all the buildings of a certain type in 5 land plots range (11x11 field) and removes negative Influence Points impact from buildings of the same type constructed around in 3 land plots range (7x7 field).
Can be used as a tool for zoning a District - combined with policies and taxes for specific building types, that makes POIs a perfect incentive for new buildings to emerge.
Advanced Super Appliances could be installed on Landmarks to provide it with additional bonuses to surrounding buildings.
Monuments
Refines your adjacent buildings of a same type for a better performance.
Requires a single spare land plot, grants a bonus for all the buildings of a certain type in 3 land plots range (7x7 field). Removes negative Influence Points impact from buildings of the same type constructed around in 3 land plots range (7x7 field).
Bonus power is way less then for a Landmark, but still reasonable considering the construction and operational costs.
Appointing a POI to a Corporation
A Landmark building can be assigned to a Corporation that will make all the bonuses from the POI available only to buildings owned by members of the Corporation..
Landmark can be re-assigned to another Corporation after a Grace period ends.
A Landmark can also be used without a Corporation — that will grant a bonus to all buildings constructed around.
Zone Intersection
A POI building can’t be constructed in operation zone of another POI of the same type.
Select a POI building on the map to check it's zone.
That said, a Landmark to boost Residential buildings is not allowed in a zone of another Residential Landmark, but still can be constructed in a zone of Industrial Monument or Industrial Landmark.
When a Monument is constructed inside the Landmark zone of the same type, a building in described range will get only 50% from the Monument, and all the bonuses provided by the Landmark.
At least one land plot of a Mega or a Huge building is required to be in a POI zone to receive an effect.
Effects
POI grants a bonus for operation results to a certain type of buildings constructed in POI's range. Specific effect depends on a building type and kind of a POI constructed.
Residential
Placing any Residential building in a POI zone increases a chance for a better Citizen qualifications.
The better Citizens are appointed to a building the higher chance that represent.
Landmark |
|
Monument |
|
Commercial
POI increases the amount of Stamina Points restored for the same price by a building.
That will make your Commercial building offer more valuable on the market.
Landmark |
|
Monument |
|
Offices
POI increases the Daily Wage of an Office building constructed around, but not higher than a maximum Daily Share.
Daily Share is what a building can possibly receive from a Fund (being it a Global or a Local one) that depends on Influence Points a building have. Wage is the amount of ETH/TRX that is actually collected every day, defined by appointed Citizens qualifications.
Landmark |
|
Monument |
|
Municipal
POI increases the Wage of a Municipal building constructed around, but not higher than a maximum Share.
Just like with Offices, Municipal’s Wage is defined by Citizens with a total Share that depends on Influence Points a building have.
Landmark |
|
Monument |
|
Production
An increased Materials and Appliances production capacity.
That means a fixed bonus to resulting amount of collected Materials as well as a higher power for Appliances, regardless of being collected with a help of Speed Up option or on a regular basis.
Landmark |
|
Monument |
|
Industrial
An increased Materials production capacity.
That means a fixed bonus to resulting amount of collected Materials, regardless of being collected with a help of Speed Up option or on a regular basis.
Landmark |
|
Monument |
|
Energy
An increased Resource production capacity.
That means a fixed bonus to resulting amount of collected Resources, regardless of being collected with a help of Speed Up option or on a regular basis.
Landmark |
|
Monument |
|
* — Affects only POI owner’s buildings of a certain type. Only half of that effect if the building has a bonus from a Landmark of the same type.
Required Resources
POIs construction will require Materials and some fees for the Funds and a District owner to be constructed.
Fees & Taxes
Certain amount or ETH or TRX required for construction depends on a District's Tax policy for each building type.
Following is an example of Fees and Taxes required in a District with mid-range (~50%) Tax setting.
Monuments
Local Tax | 0.15 ETH | 2193 TRX |
---|---|---|
Federal Tax | 0.15 ETH | 2193 TRX |
Fees | 0.16 ETH | 2193 TRX |
Total | 0.46 ETH | 6581 TRX |
Landmarks
Local Tax | 0.74 ETH | 10605 TRX |
---|---|---|
Federal Tax | 0.74 ETH | 10605 TRX |
Fees | 0.74 ETH | 10605 TRX |
Total | 2.21 ETH | 31815 TRX |
Construction Requirements
Monuments
Type | Materials |
---|---|
Residential |
120
72
15 or *
15
|
Energy |
175
105
21 or *
21
|
Commercial |
90
54
11 or *
11
|
Production |
140
84
17 or *
17
|
Industrial |
130
78
16 or *
16
|
Office |
100
60
12 or *
12
|
Municipal |
75
45
5 or *
5
|
Landmarks
Type | Materials |
---|---|
Residential |
360
324
75 or *
75
|
Energy |
525
473
110 or *
110
|
Commercial |
270
243
57 or *
57
|
Production |
420
378
88 or *
88
|
Industrial |
390
351
82 or *
82
|
Office |
300
270
63 or *
63
|
Municipal |
90
81
19 or *
19
|
Operation
POIs require Energy and Water supply to operate. Once deposited it will grant uninterrupted operation for weeks or even months — the more Resources is deposited the longer it will operate. While operational, POIs provide surrounding buildings with a bonus.
Monuments
Type | Resources /Day |
---|---|
Residential |
14
5
|
Energy |
19
7
|
Commercial |
15
5
|
Production |
18
6
|
Industrial |
18
6
|
Office |
12
5
|
Municipal |
7
2
|
Landmarks
Type | Resources /Day |
---|---|
Residential |
38
14
|
Energy |
60
19
|
Commercial |
52
15
|
Production |
57
18
|
Industrial |
57
18
|
Office |
48
15
|
Municipal |
30
8
|
Any player can deposit Resources to prolong Landmark operation.
Points of Interest feature is all about cumulative effect for a numerous buildings of the same type located close to each other. We believe that will help in shaping the decentralized city landscape and mindful Districts planning on both chains.
"Points of Interest" upgrade was released along with the Corporations.
→ Read more about Corporations